![]() It always adds realism and immersion, and can possibly make you a better player. CaptoGlove has been designed as a smart, natural way to interact with and control all kinds of devices such as PCs, smartphones, smart glasses, drones, IoT devices and more! In addition, its ability to sense and monitor all your movements fits particularly well with other applications such as health-care, rehabilitation, and professional training. Is it possible to use CaptoGlove for purposes other than gaming? CaptoGlove’s SDKs for Unit圓D (released), Unreal4 (released), iOS and Android (to be released July 2019) providing easy integration into a limitless number of products and systems. Is it possible to develop specific applications for CaptoGlove? Third-party sensors may also be compatible (like for instance the Vive Tracker) provided that they have the required components. Here there is an example of how it works. For positional tracking, a sensor can be extracted from a second CaptoGlove (if for instance you bought two of them) or is available for purchase as a stand-alone component. ![]() This extra sensor will detect the variation of the body part’s position and therefore its movement within the 3D space. Dead-reckoning position tracking can be added by placing a second sensor on some part of your body. The price for a single CaptoGlove is 250$, 490$ for a Pair and 190$ for a CaptoSensor. A wide range of distribution agreements all over the world are under negotiation. You can purchase CaptoGlove from our Website at and on Amazon. You can even use sensors to transform the movements of any part of your body in a digital input! With the powerful interface, you can then assign specific inputs to each sensor allowing for a completely personalized experience. CaptoGlove has been designed to be scalable so that multiple CaptoGlove sensors can work together seamlessly and simultaneously. Can I use left and right hand CaptoGlove at the same time? CaptoGlove is 100% Plug & Play, connecting to devices wirelessly via Low Energy Bluetooth and does NOT require any additional equipment such as tracking cameras, sensors, software or specific hardware components. Nevertheless, you can change these profiles or build your own from scratch to fully customize the way you want to interact with your games. The GUI has several pre-loaded profiles that can be used to play most common videogames in a predefined manner. Coming Soon: Compatibility with other platforms such as PS4, Xbox One and Raspberry Pi are coming soon.ĬaptoGlove comes with a powerful GUI that lets you “transform” specific movements of your hand or fingers to standard inputs of your game or device controls.For VR/AR: Adding a new dimension to virtual and augmented reality, CaptoGlove works with all existing head mounted displays such as Oculus, HTC Vive, Windows MIxed Reality and content in Steam VR (Open VR driver to be released in July 2019).For Gaming: CaptoGlove works with all past, present and future Windows PC games and any mobile game (estimated from July 2019) that allows a controller or gamepad.Further compatibility will be added for iOS & Android smartphones/tablets, Apple TV, or any other device that allows Bluetooth connectivity. What platforms and devices is CaptoGlove compatible with?ĬaptoGlove is compatible with any Windows PC. It brings an unrivaled level of realism to gaming by allowing the player to use their hands in the game just as they would in the real-life situation. CaptoGlove requires no additional integration and works seamlessly out of the box with all PCs and Smartphones (estimated from July 2019) by automatically detecting a wide variety of hand and finger movements. What is CaptoGlove?ĬaptoGlove is the world’s first wearable hand machine interface for gaming and smart devices. You can download the CaptoGlove integration for SteamVR here. Alternatively, starting from next version, you can attach the Vive Controllers to your forearm. In order to do that you need an additional CaptoSensor on your arm. CaptoGlove can track the rotation of you hand, but doesn’t detect the forwards/backwards movements. ![]()
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